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We'd like to see this happen more often so that all players, regardless of whether they want achievements, can enjoy the creativity of the community.Įuropa Universalis 5 - A Complete Release
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Now, we aren't suggesting that achievements be possible with all mods - too many people would cheat to get them - but as we've already seen, Paradox is willing to build mod features into the base game rules. The support is already here, and their games are some of the easiest to mod full-stop, but lots of people won't consider playing with them, partly due to the restriction on achievements. They increase re-playability and often solve various issues introduced by the developers, letting you tailor your experience how you like it. Paradox titles rely on mods and many players won't game without them. A single sprawling multi-layered event could take the place of half a dozen lacklustre ones and also make for a more enjoyable long game where you don't keep seeing the same handful of flavour.Įuropa Universalis 5 - More Mod Integration This next suggestion may not be to everyones taste, but the branching events in Stellaris added a lot of weight to the world and made you feel the outcomes were at least partly down to your choices. Balance is important, but the flavour text should fit the cost, otherwise - and ironically - it just feels cheap. The flavour events in EU4 have always irked plenty of people, with everything from cost scaling for balance leading to players paying triple their GDP because they'd been saving up for a few years, to events mocking their mob of an army because they had Quantity ideas… even as their army has the highest professionalism in the world.
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Even just the ability to have multiple windows open was a useful change, but the tooltips are genuinely the most effective way we've seen of getting across the complexity of a grand strategy game, all available exactly as and when you need the info. CK3 introduced the clearest and most understandable layout of any game they've made. Much of what we'd love to see can be taken straight from their most recent release.

Getting new players into the grand strategy behemoths that make up the Paradox lineup is always going to be a challenge but having a way to say "just try it" and knowing that the game will take care of the basics would really help hook people in.Įuropa Universalis 5 - Streamlined UI with the CK3 tooltip system Something they have already learnt with CK3 is that a good tutorial is worth its weight in gold. Yes, Paradox need to make money to continue backing the game, but do they really have to charge extra for a few sprites or alter the base game to hurt the player experience if they haven't bought the latest.
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This is the number one complaint of virtually every player of EU4, and while we definitely appreciate the continued support over the years and the free patches that come with each release, there is a lot to complain about.
